On top of that, they also have a charge time to take into account. They are stronger than sniper rifles and have more aim assistance, but they still require Heavy ammo and a headshot to one-shot an enemy. Linear fusion rifles are in the middle of an identity crisis. The list starts with S Tier and moves down until it reaches the bottom Tier: PVP Primary weapons meta D Tier – Worst: Lagging behind the competition, these don’t have much to offer.C Tier – Weak: The middle of the pack, somewhat mediocre.B Tier – Average: Decent choices that can be lethal in the hands of a skilled player.A Tier – Strong: Very strong weapon types, but not on the same level as S Tier Choices. ![]() ![]() S Tier – Best: Highest ranking weapon types.These are the different Tier levels used for the list: Unlike this guide, which focuses on weapon types, that guide covers the specific weapons that currently dominate the Crucible. PS: If you’re looking for the top PVP weapons right now, you can check our Best PVP weapons guide. We cover TTK values for every weapon in the game in our TTK guide. Keep in mind that the PVP meta is the result of the combination of fast TTKs (time-to-kill) and ease of use. This section covers the state of the Destiny 2 PVP meta. Destiny 2 current PvP Meta: The Crucible Meta Expect this page to be updated at least once per season. For that reason, whatever commentary or analysis you find that is a season (or more) old is potentially irrelevant and outdated. ► Riskrunner: Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.Ĭonstantly changing: Every buff or nerf has the potential to significantly change the Meta. ► No Time to Explain: Reduced recoil direction stat from 90 to 73. ► Lord of Wolves : Release the Wolves reworked: Reduced ADS accuracy penalty, removed 25% universal base damage buff, added 40% PvE damage buff, removed the 50% critical hit multiplier penalty, fires full auto. ► Damage resistance from Supers and PvE enemies unchanged. ► Reduced Glaive shield damage resistance vs players from 75% to 50%. ► Precisions: Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% ► Reduced the zoom of Shayura's Wrath and Friction Fire from 16 to 15. ► Precisions: Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17. ![]() ► Lightweights: Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85. ► Reduced damage fall-off end from 24m to 23m across the board. ► High-Impacts: Reduced body damage from 42 to 40, and crit damage from 73.5 to 70. ► Increased the settle time after receiving flinch by 60%. ► Adaptives: Increased the precision multiplier from 1.6x to 1.65x ► Adjusted damage falloff scale based on the range stat. ► Rebalanced the effect of the handling across Pulse Rifles. ► Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%. ► Increased auto aim fall-off distance by 30% across the board (this brings them up to parity with other primary weapons). ► Increased blast radius by 0.4m across the board. Duration varies by subfamily and handling stat. ► Increased critical damage multiplier from 1.5 to 1.55, which raises the critical damage from 30 to 31. ► Increased effects of stability stat on recoil reduction by around 20% at the high end.
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